| 
           
            |  |  | A brief 
              History of UNGR... |  |   
            |  |  | UNGR 
                started back in 1999 as 'The Ultimate NeoGeo Resource' (see the 
                shots below), back then it was a relatively simple neogeo fan 
                site, hosted on my internet account webspace and listing my favourite 
                neogeo games. It recieved around 7000 hits in its first couple 
                of months, which wasnt bad, so I expanded the site with more game 
                info, artwork and players guides. Around that time I recieved 
                an email from 'The Fox' of Emulators Unlimited who invited me 
                to add UNGR to their family of websites, and so at Xmas 1999 this 
                site took up a new home at emuunlim.com.
 Since then the site has grown to feature ratings, screenshots 
                and comments for every available neogeo game, artwork such as 
                game marqees & flyers plus players guides and neogeo emulators.
 And now four years later, in its latest incarnation of 'Ultimate 
                Neo Gaming Resource' I have rebuilt the site from scratch bringing 
                it up to date, with an improved look and layout and all the latest 
                neo information.
 
 enjoy...
    
 |  |   
            |  |  |  |  |  
 
           
            |  |  | A brief 
              History of the NeoGeo... |  |   
            |  |  | 
                
                  | Towards the end of the 1980's home videogame 
                    consoles were introduced to the world, Nintendo's 'NES' and 
                    Sega's 'Master System' proved extremely popular and many people 
                    chose to stay at home and play 'Mario Bro's' rather than go 
                    to video arcades. As such the popularity of arcades dropped, 
                    and when the 16-bit systems such as the 'SNES' and 'Genesis 
                    / Megadrive' appeared their superior graphics and sound capabilities 
                    made the arcades seem far less cutting edge. 
 In 1989 Shin Nihon Kikaku, 'SNK' (or New Japanese Project) 
                    decided to introduce themselves to the arcade market with 
                    a brand new system, after producing other successful games 
                    such as 'Ikari Warriors'. This decision was questionable as 
                    SNK were not a major contributor to the industry and the number 
                    of arcade-goers had fallen considerably. SNK's new system 
                    was called the 'NeoGeo MVS' (Multi Video System) it was composed 
                    of two common main processors, a 16-Bit 68000 and a 8-Bit 
                    Z80, but alongside a custom graphics chipset which allowed 
                    visuals which were considerably better than it's nearest rival. 
                    This combined with the ability to store multiple games in 
                    a single system, which could be swiched between at will and 
                    a huge ROM Storage capacity of 330 Megabits (over 41 Megabytes) 
                    were the key to it's success.
 |  |  
                
                  |  | Shortly after the arcade system appeared, the 
                    hardware was converted into a home system called the AES (Advanced 
                    Entertainment System), which boasted games identical to the 
                    arcade, but it's cost prevented it from becoming a mainstream 
                    system, a console which cost over $500 US, and games costing 
                    over $200 US each was not practical for the average gamesplayer. 
                    AES cartriges used a different configuration to MVS, so MVS 
                    carts could not simply be plugged into a home system. It is 
                    possible to transfer the rom chips into a home cart with some 
                    significant rewiring, or MVS-AES Converters such as the 'Phantom-1' 
                    can be used. 
 In 1992 a new generation of Games and arcade goers had appeared, 
                    Capcom's 'Street Fighter 2' had become very popular and the 
                    NeoGeo was pefectly suited to power similar games. SNK introduced 
                    'Fatal Fury' and 'Art of Fighting' two games which would spawn 
                    many sequels and clones and make the NeoGeo a sure success.
 |  
                
                  | A few years later SNK decided to re-design the 
                    home version of the NeoGeo and chose CD as the replacement 
                    for the expensive ROM chips, this would cut the cost of games 
                    and allow high quality CD music. Unfortunately this second 
                    attempt at the home market fared little better than the first, 
                    the system itself was still over $300 US and Its CD-ROM drive 
                    was only single speed resulting in long loading pauses. A 
                    improved version with faster loading times (NeoGeo CDZ) was 
                    released in japan shortly after but it's distribution was 
                    rather limited. 
 In the Arcades however the NeoGeo MVS remained king, the superbly 
                    detailed arcade games such as 'Metal Slug' and 'The King of 
                    Fighters' with their super-smooth animation and great gameplay 
                    kept people coming back for more. Even now when the system 
                    is well over ten years old, games developers are still pushing 
                    the limits of the NeoGeo. The ROM Capacity of the cartriges 
                    has been increased with the 'Giga-Power' feature, allowing 
                    better graphics and more animation, and the systems popularity 
                    is as high as ever.
 |  |   For further details on the NeoGeo please read Chris 
                Mullins' NeoGeo FAQ 
 |  |   
            |  |  |  |  |  
 |  |